Donkey Kong Country: Tropical Freeze
Release Date: February 14, 2014
Platform Played On: Wii U
2018 Placement: #19 (-17)
What It Is:
It’s fucking Donkey Kong.
Okay, so when this game was announced, it was turned into somewhat of a meme at the website I was a part of because somebody made a full post stating how upset they were that Retro Studios was working on another “fucking Donkey Kong” game. And I’ll never forget that description and reaction of this game because it was pure dismissal of a game simply because it was a platformer that was slightly cartoonish instead of Metroid Prime 4 or whatever they wanted.
Anyway, Donkey Kong Country: Tropical Freeze is Retro Studio’s second attempt at the DKC platformer franchise and it’s hands-down the best of the entire series. From David Wise returning to compose songs, to the level design that allows for Diddy, Dixie, and Cranky Kong all to be useful partners, to creative new enemies and bosses, to the tight platforming feeling every character has, everything about this game excels. It’s a masterpiece of a platformer.
Why It’s Important To Me:
Look, the Wii U wasn’t a very successful console. But I bought it because I had to play Tropical Freeze. No joke, this game was the Wii U system seller for me. (Now if I’d known it would be rereleased for the superior Switch later I’d probably have passed on the console entirely, but you live you learn.) It lived up to my expectations as well. I wanted the Kremlings and K. Rool to return, but the Snowmads actually had just as much personality as the Kremlings. The level design was also fantastic, from mine cart levels like Sawmill Thrill to the cool backgrounds and mechanics of Scorch ‘n’ Torch.
And of course, David Wise’s stellar soundtrack. Another fantastic collection of songs that were both completely new and remixes of older works. High Tide Ride is probably my favorite track of the entire game, possibly because I love the mine cart levels and this one is a great track that escalates once the cart ride starts. Then there’s Irate Eight (FOUR VERSIONS OF IT) which is a remix of the incredible Lockjaw’s Saga from DKC2. And I’d be remiss if I didn’t include Punch Bowl, which is a fucking banger of a boss theme. This is a game that knocked the soundtrack out of the park and proved David Wise has still got it.
My Strongest Memory:
Funny enough, the thing I remember the most is getting hyped for the game due to the release of the Big Top Bop theme. I was like “okay, David Wise is composing so this game’s gonna have good themes, the boss tracks will probably be pretty awesome.” And then the thread of its release was just everyone being blown away by a fucking shredding electric guitar in Donkey Kong Country music. I think that was honestly the moment that this game was going to be something special for me – that first time listening to Big Top Bop.
Of course, then there was also the mine cart levels – both Sawmill Thrill and High Tide Ride were highlights of the game for me as I was grinning like a little kid when the carts and music kicked in for both of those levels. I don’t know why the little part of my brain shoots out the happy chemical when I’m riding in a mine cart as DK, but it does and I would neverchange it.
Why It’s #36:
I think this may be the best platformer of the modern era. The controls are tight, the music is tight, the art design is tight, everything is tight. There’s even a Funky Mode on the Switch version that makes it easier for new players to get into. This game just rocks, even if it is just fucking Donkey Kong.