Pacifism in Video Games

A few weekends ago I was playing Fortnite while a friend of mine was visiting (the wonderful Harvey Z who frequently guest stars in my YouTube videos). He’d never played Fortnite before and after playing it myself for a bit I let him take the reins on my PS4 because Fortnite is very casual play friendly – there’s no ranking and no stats to skew, so turning my controller over to a completely new player was not going to be detrimental to me in the slightest (another point for the accessibility of the game).

His strategy was very specific – he tried to stay out of combat as much as possible. When he discovered that there was a bush item you could use to become even more stealthy, he was all about the Bush Victory. In one run, Harvey made it all the way to 3rd place in a solo royale without killing anybody. He stuck to his pacifist gameplay pretty regularly (partly because he didn’t trust himself to be good at the combat with a PS4 controller, but also because he was determined to get a pacifist victory) and usually was able to get fairly far into the tournament by simply avoiding the high encounter areas.

I myself got my first Victory Royale in Fortnite last week with the introduction of the Thanos solo mode. I succeeded in finishing Harvey’s strategy – when it was just me (as a bush) and Thanos left, I was able to hide and outwit Thanos and he ended up killing himself. I was awarded a victory without having killed a single person the entire match. It was pretty awesome – but it is also not what people want to see in Fortnite. They want to watch big plays and showmanship – like rocket rides into 360 sniper no scope headshots. Pacifists are the “boring” players – despite the fact that my Victory Royale counts the same as one who racks up 10 kills in a match.

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Rampage Against the Video Game Movie

In 1995, Paul W.S. Anderson directed Mortal Kombat, a movie based on the popular video game. In the 23 years since the CGI has become dated and none of the fight scenes have aged particularly well – the choreography isn’t bad but isn’t anything to write home about either. Its most high profile actors – Christopher Lambert and Cary-Hiroyuki Tagawa – both have very hammy performances and none of the other principal actors really had breakout careers. Since then, technology for both video games and movies have improved and video games have more and more interesting stories to tell. And yet, despite all that, Mortal Kombat is still generally regarded as one of the best video game movies ever made and possibly the best of them all – by video game players at least.

These past two days I saw both Rampage and the new Tomb Raider, and I can tell you that neither of them will come close to the best video game movie ever made. Neither of them were the worst video game movie ever made either – I’ll get to what holds that title later on – but they were sufficiently bland enough to knock themselves out of the running to be a favorite.

So why is it that video game movies have such a bad rap? Movies that are based on books, or comics, or TV shows, or pretty much any other form of entertainment – they can turn out well. But when you add “based on a video game” to a movie there’s going to be a loud groan and a fierce rolling of the eyes. It’s almost expected for video game movies to be bad, and people are “pleasantly surprised” when they’re “not awful.” But why? Well, I’m going to dissect Rampage and Tomb Raider and hopefully provide a little insight as to how Hollywood keeps making clunkers out of possible interesting storylines.

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The Curious Case of Kratos

God of War is one of Playstation’s most well-known franchises. The first God of War game came out on the Playstation 2 back in 2005 – I was an excited college student who took a bus all the way to the nearest game store of my small college town just to pick it up. I’m a sucker for mythology and a game themed around Greek mythology was right up my alley. It ended up being absurdly popular – spawning two more direct sequels and several prequels and spinoffs. The next game in the series comes out this Friday for the Playstation 4 and it’s been getting rave reviews and is one of the highest reviewed games on the platform and of this generation of games.

What makes this particular game interesting, though, is that it’s completely throwing away the formula from the previous games. Kratos, the main character, is well known through gaming circles as basically being the villain protagonist of the God of War series. He’s murderous, cold-hearted, consumed by revenge, and doesn’t give a crap about anything other than his stated goal of killing the gods. The games themselves are mature content to the Nth degree – you perform bloody finishing moves on all the creatures you fight, you sacrifice innocents to progress, and when you face the gods Kratos despises in combat you better believe they are brutally murdered in horrific fashion. And most of the God of War games have sex mini-games, too, just to tick all the boxes.

But the new God of War is taking things in a different direction and it’s brought up some interesting questions regarding moral philosophy and the idea of redemptive behavior.

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Fortnite Fervor

After dancing around it for a good while, on Monday night for the first time I played Fortnite’s battle royale mode. I’ve never played PUBG or any of the other battle royale mods of other PC games, so it was my very first experience with the genre. And I have to say, due to me staying up way later than I should have after playing a good three hours of continuous games – I think I can see the appeal of Fortnite. (And then I played for a few more hours yesterday just for good measure.)

The thing that struck me almost immediately was just how easily I got into it. It’s one of those games that is very friendly to new players – even if you suck at it. I didn’t win a match (and honestly didn’t even come close despite having a few top 10 finishes) but I still had a lot of fun playing the matches. Unlike games like Overwatch where I get frustrated with multiple losses in a row, every time I died early I was easily able to shake it off and immediately requeue without any negative feelings or frustration.

So what is it about Fortnite (and the battle royale genre as a whole) that is so attractive and user-friendly?

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Overwatch League Has a Maturity Problem

We’re now officially past the halfway point of the first season of Overwatch League. Clear leaders have emerged (the New York Excelsior who have the best record in the league by far), there’s underdogs (the Shanghai Dragons who have yet to win a match) there’s general favorites (the Houston Outlaws, much to my chagrin) and there’s the teams with drama that make the non-game days exciting (both the Dallas Fuel and Los Angeles Valiant). Blizzard has really been pushing their premier eSports league and while the OWL is definitely suffering growing pains, it’s slowly but surely been on a decent course to a more mainstream popularity.

Unfortunately, this weekend a huge accusation and bombshell dropped. Namely DreamKazper, one of the star players of the Boston Uprising, has been accused of knowingly sending message of a sexual nature to at least one underage fan – but possibly multiple girls.

Action has already been taken by his team – the Uprising has terminated his contract already (in under 24 hours). It seems like other members of the Overwatch League and OW pro scene have been instructed to keep quiet about anything else as the matter is investigated by actual police and what-not – this is thanks to a now-deleted tweet by one of the OWL broadcasters who said as much, but now that it’s deleted even just acknowledging that may have been deemed too much sharing.

But DreamKazper’s contract termination and (assumed) expulsion from the Overwatch League brings up a bigger question about the maturity of the Overwatch League and whether it’s really ready for the big time – both in its players and how the general league functions.

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I Can’t Play Far Cry 5

Far Cry 5 released on Tuesday, the most recent AAA game to get media and gamer attention. (If you’re unaware, AAA is used to refer to big-name publishers who put millions of dollars into their games and run large companies. Examples include Electronic Arts, Ubisoft, Activision Blizzard, and so on.) Far Cry 5 is an Ubisoft joint and premiered to around 260,000 viewers watching it on Twitch on its first night. Sales numbers aren’t available yet but it seems to be pretty popular as a lot of streamers were booting it up – even streamers that normally play other games exclusively. Fan and critic response has been pretty positive on it so it looks like it’s going to be a generally well received game.

There’s just one problem.

I can’t make myself play Far Cry 5.

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Movie Theory: Let’s Talk MCU

Today I had the day off from work due to an unexpected springtime snowstorm. With several inches of snow on the ground and nowhere to be for the day, I turned my focus inward to think about the really important things in life. Namely the order in which I would rank all of the Marvel Cinematic Universe movies. It’s very, very important work. So I’ll start off with my ranking of movies, but after the ranking (and a little bit of explanation behind why certain movies are my favorites) I’m also going to talk about the Marvel Cinematic Universe as a whole and how it’s affected the entire movie ecosystem with its popularity.

Here we go:

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Fortnite ft. Drake

So I’ve been on a bit of a hiatus due to a long out-of-country vacation. I wasn’t planning on starting up my blog entries again until next week, but something of a big deal happened last night in the video gaming world and I figured I’d throw up a quick article about it.

Late last night, Drake (yes, the rapper/singer/gif star Drake) casually dropped on Twitter that he’d be playing some Fortnite with a popular Twitch streamer named Ninja. Over the course of the stream Drake learned what Discord was and installed it, got carried to a Victory Royale by Ninja after he accidentally died (although he did survive pretty long in that particular match), and oh, Ninja’s stream broke over 600,000 concurrent viewers, shattering the previous Twitch streaming record of a little under 400,000.

If you don’t follow video games you might not know what Fortnite is or even understand how the battle royale genre craze is sweeping video game culture. But don’t worry, that’s what I’m here for! I’m going to give a brief history of how battle royale became a thing, how Fortnite has suddenly blossomed into a huge phenomenon, and why Drake breaking Twitch is a big deal for the future of gaming.

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Endgame Discontent

Endgame content (also sometimes referred to as postgame content) has always been a thing in video games. What it refers to is the idea that you’ve been the main story of the game, but now that that’s over there’s more stuff for you to do if you want to keep exploring the game’s world. These are different from sidequests that are just super hard but still available to you before you beat the game: this is specifically content you’re only given access to after you’ve completed the main storyline. One of the more well-known types of endgame content include “raids” that were popularized by World of Warcraft – very hard bosses that you have access to once you’ve completed the game and have hit a high (or max) level with your character. These raid bosses can take anywhere from 3-4 hours to complete and teamwork from many different players. But they aren’t required for the main game – they’re only for people who really love World of Warcraft and want to participate in that kind of epic strategical play.

This content is a way to keep players engaged and challenged in your game after they’ve supposedly done everything they actually need to. Super Mario Odyssey, for example, only requires a certain amount of moons to beat the game – but once you have beaten it a whole bunch more moons are unlocked across all the worlds along with a completely new world. These moons are more challenging to get but are completely unnecessary if you’ve already had your fill with the game. It’s a good way for developers to add more content for people who really enjoy the game but not to overwhelm other people who play the game more casually.

The problem is that as developers are extending game length, the idea of “content” starts selling at a premium. And the emerging idea of Games As A Service (which I talked about in my very first blog post on here) had made it so developers don’t want their games to end at all. So endgame content stops being extra and starts becoming a part of the actual game which becomes a detriment to the game (and overall game design) itself.

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The New At Games Experience

Recently with my Nintendo Switch I’ve been showing a few games here and there to my girlfriend and teaching her how to play them. Now I’ve played video games since I was about six years old, while my girlfriend has not played many video games at all. Outside of a few tries at games here and there and some mobile games she plays on her phone, her experiences with video games were non existent. She enjoys playing games like the Jackbox Games (Drawful, Quiplash, etc.) and other party-style games but hadn’t ever played anything else on consoles.

I figured I would get a few different kinds of games that might be of interest to her and start slow to try and find some things that she liked and go from there. The games I’ve downloaded so far are Stardew Valley, Snake Pass, and The Bridge from the Nintendo Switch e-shop. Stardew Valley is a Harvest Moon-esque farming simulator, Snake Pass is a 3D physics-based puzzle game where you control a snake and he collects…things, and The Bridge is a 2D physics-based puzzle game where you have to guide a little dude through some weird, MC Escher-esque levels. And after showing her each of these games, I started to observe something I hadn’t really thought about before.

Video games are not designed for people who have never played video games before.

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