Top 100 Games of All-Time: #40

Alpha Protocol

Release Date: May 27, 2010

Platform Played On: XBox 360

2018 Placement: #40 (=)

What It Is:

A western-style action RPG where your choices matter and isn’t in the high fantasy setting that every other RPG uses. Instead of swords and goblins, you’re put in the shoes of Michael Thorton: a secret agent working for the titular Alpha Protocol who must travel around the world and tackle a conspiracy regarding the agency he’s working for. It’s spy thriller meets dialogue-heavy RPG and it’s one of Obsidian’s finest works.

The main chunk of the game involves going to three different destinations, each of which is peppered with both combat decisions and dialogue decisions that will affect what happens at the other destinations. Your order matters and how you interact with the rest of the game’s cast will make them like you or hate you, which will open up or close off options later in the game. And while it plays sort of like a shooter in combat, there are RPG-like percentages that make the gameplay not 100% skill-based point-and-click on heads to win.

Why It’s Important To Me:

Look, I love RPGs as much as the next person. But there’s so many genres to explore beyond “evil wizard wants to destroy the world while the protagonist learns the meaning of friendship and there’s also probably magic and a cute mascot animal.” I love James Bond and spy thrillers and Alpha Protocol explores and satirizes this genre at the same time to a wonderful end. Each conversation always has three options, Professional, Suave, and Aggressive aka the three JBs: Jason Bourne, James Bond, and Jack Bauer. It’s so fun to watch Thorton go from raging asshole to smooth motherfucker depending on who he’s talking to.

It was also just mind-blowing to see a game where your decisions actually mattered. It wasn’t just surface-level good or evil choices, either. Getting the right character to like you can make or break your playthrough. But also, maybe you just want to be an asshole to everyone and burn everything to the ground. It’s a true role-playing game that lets you be a superspy and there isn’t anything else on the market that has even attempted this.

My Strongest Memory:

The game, like any good spy thriller, has several romance options throughout the game. Depending on your choices, you can get many different endings in the game. While the ending has a general framework, there are so many branches depending on choices you’ve made during the game and during the ending mission that you can get all sorts of combinations making each playthrough very unique. Some of these endings have you riding off into the sunset with your romantic entanglement.

My favorite character in the game was none of these romantic interests – instead it was the Nolan North-voiced Steven Heck, an absolute gem of a madman. Imagine if Nathan Drake actually acted like the psychopath that everyone says he is when they talk about Uncharted’s ludonarrative dissonance. Anyway that’s Steven Heck. And my happy, romantic ending was Thorton riding off into the sunset with Heck, psychopathic buds who were thick as thieves. God it was beautiful.

Why It’s #40:

There isn’t any game like this. Yes, there are games that let you make choices and have branching dialogue trees. Yes, there are spy shoot ’em up games that give you all sorts of gadgets and ways to get through combat. Yes, there are games where Nolan North wisecracks. But none of them are Alpha Protocol, which manages to have all that and more. When Obsidian’s on fire, they’re on fire, and this game is a prime example of it.

Top 100 Games of All-Time: #41

Midnight Club II

Release Date: April 9, 2003

Platform Played On: PS2

2018 Placement: #34 (-7)

What It Is:

A straightforward arcade racer from back in the day when Rockstar made games that weren’t GTAV or RDR2. I never played the original Midnight Club, but its sequel is an absolute delight of a racing game. It is a street racing game and gives you unobstructed streets to drive through for each race. You find your opponents and challenge them in the city, and while there are checkpoints you have to go through, it’s up to you to find the best way to hit all of them as you drive through each of the three cities.

This game is a little more grounded in its arcade racing aspect: the later editions of the game added car-based superpowers which made the game a little more game-y. This focuses more on the typical skills you find in racing games: slipstream and the like. And it is missing the customization that is available in more modern games. But working your way through opponents to finally race each city’s champion still feels good and the actual gameplay of the racing makes this one my favorite of the series.

Why It’s Important To Me:

I’ve never been a huge realistic racing game fan – games like Gran Turismo I could just never get into. And more arcade-style games like Burnout 3 and Spilt/Second I do enjoy playing, but the feel of the racing tends to come second to the excitement of smashy-crashy. Midnight Club II finds the right balance of what I love about in-game video driving without going too balls-to-the-wall.

It also has an absolutely stellar licensed soundtrack, which is unfortunately why it’s not available digitally since Rockstar didn’t want to continue to pay for a lot of the songs’ use. I somewhat credit this game for unlocking my interest in techno and trance music as it has several songs that I would listen to over and over as I cruised through the cities. From Rococco by Kansai to Stealth by Art of Trance, the trance music in this game was legendary.

My Strongest Memory:

I beat every racer but the very last champion in the entire game. While I definitely enjoyed Midnight Club 3 and Los Angeles, both of them, much like other racing games, got harder and harder as you progressed in the game to the point where to succeed against the AI you had to be near perfect. And this was before you got to the fun cars. At least in Midnight Club II, the near perfect race was only required for the final boss of the game. And yeah some of the later races were difficult but it felt manageable.

It was really frustrating to see my completion percentage on my save file be that close to 100% and not being able to beat the last race, but it’s the closest I’ve ever come to completing a full racing game. And that’s another reason why I love this game – it felt manageable in a way a lot of other games didn’t due to how racing AI tends to work.

Why It’s #41:

I love driving to techno/trance music. It’s one of the best ways for me to relax, even if it’s in a high-tension racing scenario. Just navigating the cities to Rococco was a great way for me to find my zen place, so I’ll always rank this particular racer highly.

Top 100 Games of All-Time: #42

Super Mario 64

Release Date: June 23, 1996

Platform Played On: N64

2018 Placement: #35 (-7)

What It Is:

The Mario game that revolutionized gaming. Full 3D movement, a Lakitu holding a camera, and an intro where you can rearrange Mario’s face to your heart’s content. It’s only missing Luigi.

Graphically it’s early-stage 3D rendering – everything is polygons and blocky, but the simplicity just adds to the charm of the game nowadays. The game has you exploring Peach’s Castle and jumping through paintings into miniature explorable worlds, from Bob-Omb’s Battlefield to Penguin Drop Cliffs. (Wait, that’s not what it’s called?) It’s a refreshingly open Mario game, eschewing the 2D games’ linearity for a more free roaming experience. While there is a recommended order to the paintings, aside from a few early restrictions and the Bowser boss level barriers you can go after stars in any order you choose. Even within the paintings, you can solve a puzzle to get a star you weren’t even looking for in the first place. The flexibility in exploration and surprisingly deep mechanics to Mario’s movement instantly made this game a classic.

Why It’s Important To Me:

The Nintendo 64 was a revelation. The Super Nintendo will always be one of my favorite consoles because it was the one I truly grew into gaming with, but there was just something about Mario jumping out of that pipe in 3D glory that has always stuck with me. Games nowadays are mostly jumps in graphics and “realism” but this game made the jump from 2D to 3D and in my head it will always be the biggest jump in video game history.

I’ve collected all 120 stars, I’ve explored all the nooks and crannies of this game because, well, at the time it was all I had to play on the N64. (When your parents only buy you one game every few months you really spend time with the games you do have, eh?) But I was enjoying myself the entire time (except the eel, fuck you eel for giving me underwater nightmares) and this game imprinted itself as a Hall of Famer, an indicator that Nintendo would always be able to innovate their plumber mascot into new and exciting video game realms.

My Strongest Memory:

Surprisingly, my strongest memory with this game is not playing it myself, but nearly two decades later when I had my first “getting into Twitch streaming” moment. I was an avid fan of watching Siglemic do 120-star speedruns to set new world records and it really renewed the spark in me for how fluid and amazing the movement in Super Mario 64 is. A good run would take nearly 2 hours and I was always on the edge of my seat because he was doing complicated techs and one mistake would end his chance at breaking the world record. In addition, the “IS THIS TEH URN” spam is still branded into my mind as my first memory of the obnoxiousness of thousands of people in Twitch chat, forever associated with this game.

I had the pleasure of actually watching live one of his (many) world record breaking runs and it was as huge as any exciting sports moment I’ve ever watched. The energy in the chat was exhilarating as he got closer and closer to the end and his time was still on track to beat the record, and then when he got the last star and time was good, the entire chat exploded. It was a wonderful thing to be a part of and I’ll never forget it.

Why It’s #42:

Look, this is Super Mario 64. Any person in gaming worth their salt that this is an all-time classic that is one of the watershed moments of the industry. And it still holds up as a fun romp to explore all the worlds – I’d rather go back and play this again than Odyssey, even with its shiny graphical upgrades. There’s just something unbelievably and undeniably charming about the origins of 3D Mario.

Top 100 Games of All-Time: #43

Donkey Kong Country 2: Diddy’s Kong Quest

Release Date: November 20, 1995

Platform Played On: SNES

2018 Placement: #31 (-12)

What It Is:

It’s DK. Diddy Kong. And Dixie Kong. The sequel to the platformer Donkey Kong Country, DKC2 puts DK in the damsel in distress scenario and puts Diddy and Dixie in the starring roles as they traverse Crocodile Isle to defeat K. Rool, who’s now a pirate. (Even though he had a pirate ship in the first game, he was a King then? K. Rool is weird about titles.) It’s a fairly standard platformer gameplay-wise, but many additions and refinements make DKC2 even more fun to play.

The pirate theme extends throughout all the game, so all the Kremlings have piratey gear and names now. The first world is an extension of the final level of the first game, Gangplank Galleon, and from there on you get to see a variety of biomes and levels, from swamps to beehives to haunted amusement park rides. There’s fantastic music and both Diddy and Dixie feel great to play as: Dixie’s hair twirl jump is a life-saver. It’s a wonderful refinement of the SNES-era platforming from start to finish.

Why It’s Important To Me:

The Donkey Kong Country series was one of the staples of my childhood. I 101%ed the original and 103%ed DKC3. DKC2 was the only one of the trilogy I didn’t get full completion on because it was the hardest to do. Stupid Klubba. But regardless of my actual completion percentage, DKC2 is the zenith of the SNES portion of the franchise. Level design is at its peak, the music by David Wise is at its peak, the feel of gameplay is at its peak – it’s just all good. There’s very few games I can think of no complaints about besides “why is Klubba such a bitch about the Kremkoins” but DKC2 is definitely one of them.

Listen to Lockjaw’s Saga. Feel that aquatic ambiance. Or maybe send a chill up your spine with Haunted Chase. There’s a reason everyone jumps when they hear David Wise is putting together a soundtrack and DKC2 is that reason. And yes, of course I’ll also link to Stickerbrush Symphony, which might rival Mega Man 2’s Wily Stage 1 as the most remixed video game song of all time. AND FOR GOOD REASON. This game is just a perfect platformer with perfect music, what more could I ask for as a kid?

My Strongest Memory:

Maybe the first time I heard Stickerbrush Symphony? Or the first time I got to the Lost World via Klubba and his Kremcoins? I also remember Black Ice Battle and that level being my absolute nemesis. Fuck that stupid level.

There’s the elevator level in the castle world where you have to ride Rambi (or become him, I don’t remember exactly) and that level was one of my favorites. Of course the Bramble levels and the roller coaster levels are also some of my favorites as well. Kleever is one of the more unique bosses in the DKC franchise and getting to beat the shit out of King Zing as Squawks never gets old. Look, the entire game is a good memory, okay?

Why It’s #43:

For a long time I fought against the rising tide of people always saying DKC2 was the best of the SNES games. I had a soft spot for Fear Factory (the DKC song, not the band) and the mine carts of the first game and Gangplank Galleon will always be a rip. But eventually I succumbed and agreed that DKC2 is just better. It’s one of those platformers that is still worth playing even 25 years later (ugh I can’t believe it’s been that long).

Top 100 Games of All-Time: #44

Persona 4

Release Date: July 10, 2008

Platform Played On: PS2

2018 Placement: #29 (-15)

persona-4-golden-pc

What It Is:

The fourth entry in the Shin Megami Tensei spinoff series Persona, and the one that could be argued that really put the game into the mainstream. If you’re not aware, the Persona games are JRPGs that fuse dungeon crawling with daily life sim/time management, where by day you’re a high schooler just trying to make it through the school year while at night you face weird demon shit and eventually kill God. You up your power by hanging out with your friends (boosting Social Links) or eating/exercising/studying (boosting your stats) and making sure you fit everything you want in is one of the main challenges of the game.

Persona 4 adds a level of mystery to the plot – the overall story involves a serial killer using something called the Midnight Channel to murder people. The “Investigation Team” aka the main characters led by your mute protagonist investigate at night by jumping into a television and exploring this weird foggy demon world where the victims get trapped. Each victim gets a personalized dungeon that is randomly generated every time you enter, adding layers to the strategy of exploration. The mystery investigation vibe really adds to the overall feel of the game and makes it a very solid plot from start to finish.

Why It’s Important To Me:

This game made me rediscover my love for JRPGs. I’d been a huge fan of the JRPG genre in my high school and early college years, from SNES to PS1. But in the PS2 era I sort of fell off of them if they didn’t include Final Fantasy in the title. I tried Persona 3 FES and while I enjoyed it when I played it, I thought it was just “fine” and not really memorable. Then at the end of the PS2 era Persona 4 came storming onto the scene and I absolutely fell in love.

When I completed this game I was living, breathing, and eating Persona 4 for a long while.  Persona 4’s cast of characters are much more memorable (in my opinion) and the overall mystery plot is much more up my alley. While there are a lot of very questionable decisions regarding LGBTQ+ themes (specifically Kanji and Naoto) that date the game very quickly and make me wish it had taken a firmer stance, the overall game itself and the interactions between all the Investigation Team members make it well worth the 80-hour playthrough.

My Strongest Memory:

There’s a lot. Of course I’m going to talk about the music first. All of the dungeon themes are fire. When I first set foot into Yukiko’s Castle and this bop started playing I knew I would instantly love this game. Rise’s dungeon theme is also one of my favorites and has a very electronica feel to it. And then of course the boss music is legendary. And it’s not just the dungeon theme – all of the background music in Persona 4 sets the mood and tone of whatever is happening on your screen.

But then of course there’s the twists to the story that I can’t go into here. There’s several “OH SHIT” moments in the game that kept me absolutely riveted to my screen as every time I thought I had it all figured out, something else suddenly came to light. I’m not too proud to say that I knew there was a “true” ending before I got to the point of no return so I made sure I didn’t get a “bad” end, but man the mystery plot was probably one of the best framings of a JRPG plot, especially since it allowed most of the focus of the story to be on this one small town in the middle of nowhere.

Why It’s #44:

This used to be my go-to Persona recommendation and really high up there as a good “starter” RPG because it brought a lot to the table. I went back and finally played the Golden version for the first time when it was released on Steam last year, but unfortunately there are a lot of quality-of-life improvements from Persona 4 to Persona 5 that actually detract from the experience once you’ve played the latter. It’s still a great game, don’t get me wrong, and it deserves to be played. But some of the gameplay now is a little more frustrating than it was when it was fresh a decade ago. But it’s still absolutely worth your time if you’ve never played it.

Episode 94 – This Episode Is A Secret

We’re back with a new episode of Make Me A Gamer! We’ve got another one of our famous “off the rails” episodes this week as HarveyZ immediately takes a left turn out of the gate in a way only he can. Atma gets back on track with some April Madness as we begin the first round of a HarveyZ 64-item tournament. Then they both talk about Into the Breach for a while before HarveyZ takes us on another left turn into the world of video game porn parodies. Enjoy? Enjoy!

(This episode was recorded on April 7, 2021.)

Make Me A Gamer on Twitter: http://www.twitter.com/MakeMeAPodcast

E-Mail Us at: makemeagamerpodcast@gmail.com

Discord: https://discord.gg/xNVvTSB

As always, thank you so much for listening and please leave us ratings and feedback however you’re listening to our podcast! Please stay safe out there and stay out of groups if you can!

Top 100 Games of All-Time: #45

The Legend of Zelda: Link’s Awakening

Release Date: June 6, 1993

Platform Played On: Game Boy

2018 Placement: #46 (+1)

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What It Is:

The Legend of Zelda’s first foray into the portable console realm, Link’s Awakening was the first game to not even feature the titular princess. It plays much in the same style of the SNES Link to the Past, with the added bonus of a new item called the Roc’s Feather which gives Link the ability to jump for the first time. It’s a very typical Legend of Zelda gameplay-wise as you have eight dungeons and a decent-sized overworld to explore as you collect items and abilities to help get you further into the game.

What’s different about Link’s Awakening is the quiet, spooky weirdness of the Koholint Island locale. Everything feels just a little off and some of the characters are unique oddities. You’re unraveling a mystery as you progress through the game, and the conclusion isn’t just “beat Ganondorf and save Hyrule.” The narrative is much more compelling than “save the princess” and each Koholint resident’s personal story make for a sad and heartfelt game by the time you reach the ending.

Why It’s Important To Me:

My family would go on vacations regularly. Every summer my dad would plan a two-to-three week road trip to some new place we hadn’t gone yet. On spring and winter breaks we’d road trip to visit family. So I invested a lot of time into my Game Boy as a young child, and Link’s Awakening was the game I played and replayed the most. I ended up thinking I knew the game like the back of my hand, only to forget a key element and spend eons remembering which item went to which villager in the long chain of presents the game puts you through.

I had forgotten how much the game meant to me until I played the remake recently for the Switch. As soon as I stepped onto Koholint with the cute new graphics, though, I was instantly transported to a nostalgic blanket of warmth and happiness. All the puzzle solutions immediately came back to me, and the ones that didn’t, well, now I had the internet to remember things for me. Link’s Awakening was my portable childhood and I wouldn’t have it any other way.

My Strongest Memory:

Well, THIEF, obviously. As a kid, I don’t think I ever had a single save file that wasn’t named THIEF because who the hell was actually gonna pay 980 rupees for the bow? I ran out of that store with the bow every single time and I didn’t care what the villagers called me. It was probably my biggest act of insignificant rebellion as a child.

The other strongest memory was the stupid seventh dungeon. There’s a mechanic in the dungeon where you have to bring an iron ball around and knock over four pillars, which makes the different floors fall and combine. It’s a really cool idea and I love the result but I swear to God every time I play the game I spent half an hour trying to navigate the ball around to the pillars because I always get lost and can’t for the life of me remember the order of where to go. AHHHHHH.

Why It’s #45:

Because it’s the second-best Zelda game. Suck it Breath of the Wild, you wish you were cool as Link’s Awakening.

 

Top 100 Games of All-Time: #46

Fire Emblem: Three Houses

Release Date: July 26, 2019

Platform Played On: Switch

2018 Placement: Unranked

What It Is:

Fire Emblem at its core is a turn-based strategy tactics game series where you move units around a battlefield and take out enemies. Each unit has its own skills and weaponry and placing your units in the right place can pretty much determine whether a battle is won or lost. But each unit in FE games is a specific character, and over time you get attached to said characters. For the majority of the series the units also have had permadeath – meaning if you lose a unit they’re gone for good – but newer entries including Three Houses gives you an option to not have that on.

Three Houses adds a second layer to the strategy battlefield: in between the main chapter fights you’re a teacher at a school, and your units are your students. You can level up their skills by what they teach you, form social bonds by talking to them between classes, have lunch to boost their stats in the next fight, and so on. It adds a delightful Persona-esque day-to-day pursuit to the game and gives you a chance to fall even more in love with your characters that you’re sending out to die on the battlefield later. On top of that, as the title suggests there are three separate Houses to choose from at the beginning of the game, and while you can recruit some students if you want, each House has its own story so the game has a lot of replayability.

Why It’s Important To Me:

Three Houses is the perfect evolution of the franchise for me. While I have enjoyed all the FE games I’ve played, the fusion of the actual tactical battles with the social sections in the academy make this the top tier entry in my opinion. It also moves slightly away from the romance angles of both Awakening and Fates where you were pairing up every character to get their kids. There is still pairing up of characters here and you get to see a lot of fun interactions, but the actual romance is mostly saved for your specific player character and whoever you choose to pursue. All the characters are delightful, either in a love-to-love them or a love-to-hate them way.

The battle system itself is the most fun it’s been in any Fire Emblem as well. The addition of the “Divine Pulse” gives you a set amount of time rewinds that allow you to fix mistakes in battle. Instead of having to restart the entire fight like in previous FEs, you only need to go back a turn and choose a different tactic. Getting to choose how each character levels up between battles makes it more personal as well. There are just so many quality-of-life updates to the series that make it harder to go back to the more “hardcore” Fire Emblems.

My Strongest Memory:

I think part of why I love this game so much is how it got HarveyZ back into gaming. The true turning the corner of the Make Me A Gamer podcast was when Harvey bought a Switch just to play this game, and then ended up just as obsessed with it as I did. It was fun arguing over whether the Blue Lions or Black Eagles were better (I still insist the Blue Lions are underrated and I loved their entire story) and comparing notes on how the story was progressing for both of us.

It’s also a testament to how strong this game is that as soon as I finished it I booted up a second run-through of the Golden Deer. I didn’t make it all the way to the end with it (in fact I didn’t even get halfway) but I was so enamored with the characters and gameplay that I dove right back in after rolling credits – something I hardly ever do with any game. Also Dorothea is the best girl and I will fight anyone who says otherwise.

Why It’s #46:

In 2018 the only Fire Emblem on this list was Awakening, because at the time it was my favorite FE and really breathed new life into the series. Three Houses then came out and blew Awakening out of the water so hard it disappeared from the list and now Three Houses is the only entry. This is a must-have game if you like the strategy/tactics genre even a little: it’s also the best Fire Emblem to start with if you’ve never played the franchise. Play it!

Top 100 Games of All-Time: #47

Minecraft

Release Date: November 18, 2011

Platform Played On: XBox 360, PC

2018 Placement: Unranked

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What It Is:

It’s Minecraft. Have you been living under a rock for the last decade? Do I really need to explain this to you? Ugh, okay fine. Minecraft is an open world survival game set in a pixelated, blocky world that has been updated constantly with content over the last decade. The main goal of the game is to survive and build things, but there is a final “boss” called the Ender Dragon that is considered the finale of the game. But a player can spend years in the game without even trying to fight the Dragon and still have a good time.

The premise is simple: you collect resources (wood, stone, gold, iron, coal, etc.) to build tools for yourself which make it easier to make things like weapons and armor, which in turn make it easier to collect more resources until you’ve built yourself a nice little pixelated home. Every new world is randomly generated so you can find some wonderful vistas created by the generator as you explore. And there’s a peaceful AND creative mode for people who are more interested in the building than the survival aspect.

Why It’s Important To Me:

Minecraft has gone through many iterations in my life. I’ve been a part of several servers on both the 360 and the PC (and I think I even own it on PS4 too although I never really got into a specific world on that one). Early on me and a few online friends tried to recreate Achievement Hunter Let’s Play contests in Minecraft – that’s how I got into the game in the first place. Later I joined another server with some real life friends and we all created our own different settlements – HarveyZ made a supervillain lair while I built a house with a glass floor over a ravine, and then put a giant smiley face on top of it.

The most recent Minecraft explosion for me was at the beginning of the 2020 pandemic last year: me and my girlfriend joined a new server with friends, my roommate was talked into joining as well, and it basically became the game of the pandemic for all of us. We’ve spent a ton of time building farms and castles and exploring woodland mansions and caverns while screaming at Creepers. It’s the first game my girlfriend truly got into as a co-op experience and playing it with her has made this game very important to me. (The picture is a photo of our collection of Minecraft dogs, because we always need more dogs.)

My Strongest Memory:

Oh there’s a lot. When we were first starting in the current server, I was building a house on a mountaintop and there was a massive cavern underneath the mountain that me and a few others tried to explore. Needless to say we found a gigantic cave that enemies just poured out of, I ended up dying because the one high level person shot me with an arrow and killed me in the confusion, and then half my stuff was lost because a person that picked it up fell into lava. (They then built a giant “SORRY” at the base of the mountain so I could see it from my mountaintop chateau.) It was a fun clown fiesta of an introduction to the server.

Then there was the time me and my roommate tried to further explore said cave, got ambushed in a mine and my roommate died, so we spent a good half hour lost in the caverns trying to get him back to his stuff because he’d only been playing for a few days and didn’t have as good a grasp on exploration yet. Or the time me and my roommate were in the middle of nowhere looking for a woodland mansion, I left my PC for ten seconds to check on a noise outside our apartment door, and when I came back I had somehow drowned despite not leaving my character in water. So I had to trek all the way back across the world just to get my stuff back (the first time I tried going through the nether and failed about twenty feet from the objective – I could see it but couldn’t cross the lava pool due to mobs and ended up dying and having to start over).

There’s also the time I made a special, secret area for my girlfriend for her birthday and gave her some neat items in-game. And then there’s the time she turned the tables on me and gave me a special, secret area for Valentine’s Day and gave me some netherite. Or all the time we’ve spent together building farms and taking care of dogs and goofing around in game. It allowed us to build something constructive together while we were stuck inside for a year. Minecraft has a ton of memories now. It’s special.

Why It’s #47:

Like I said at the beginning, it’s Minecraft. If you think this isn’t one of the greatest games of all-time, you’re living in a bubble. The game is whatever you want it to be, and to me it’s an escape and a fun time to spend with friends.

Episode 93 – Sometimes Science Happens To Me

Another episode of Make Me A Gamer is in the books! We cover a lot of topics this week: from XCOM Chimera Squad showing up in PEGI ratings to Sony deciding to close the PS3, Vita, and PSP stores. Then HarveyZ talks about how he has made someone else a gamer! Finally Atma goes over what they’ve been playing, including Persona 5 Strikers, Ghost of Tsushima, and Valorant! Enjoy!

(This episode was recorded on March 31, 2021.)

Make Me A Gamer on Twitter: http://www.twitter.com/MakeMeAPodcast

E-Mail Us at: makemeagamerpodcast@gmail.com

Discord: https://discord.gg/xNVvTSB

Link to Valorant Video: https://www.youtube.com/watch?v=Jlfkp_O3p7w

As always, thank you so much for listening and please leave us ratings and feedback however you’re listening to our podcast! Please stay safe out there and stay out of groups if you can!