Review: Marvel’s Avengers

Avengers has been out for a little over a week, and I’ve already put a ton of time into it. Normally when I review a game it takes a while for me to complete it so it’s not really within the release window. However this game got its hooks in me and really drew me in for better or for worse, so not only have I already finished the main story campaign, but I have already went through a lot of the post-campaign content. The only thing I haven’t actually done is try to play online multiplayer because as of right now the multiplayer matchmaking is still hit or miss.

The easiest way to describe Crystal Dynamics’ Avengers game is that it’s a game recreating Marvel’s Civil War with its gameplay. There are two styles/genres that are constantly fighting each other for supremacy – a fast-paced, character-action brawler vs. a multiplayer grind game as a service. The developers tried their best to blend the styles seamlessly, but both intrude on the other in significant ways. I personally prefer character-action brawler over the daily grind, but have learned to accept the parts I find tiresome just to have fun with the mechanics that excite me.

There is a lot more to dive into with regards to this game though, so let’s start from the beginning with the story campaign. There will be minor spoilers for the story so if you haven’t completed it yet, this is your warning.

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Review: Fire Emblem: Three Houses

So I’ve put over 70 hours into Fire Emblem: Three Houses – probably the most time I’ve dedicated to a single game since Assassin’s Creed Odyssey last year. I’ve still not completed my first route (Blue Lions represent!) but I’m closing in on the end. I don’t know when I’ll get to the second and third playthroughs for the other houses, but I legitimately want to see everything from the other perspectives. That’s how engrossed I am at the story level.

The mechanical level has also hooked me, obviously. Three Houses is the best Fire Emblem has ever been on the tactical battle level. Critical battle information has been streamlined and made much easier to access. Leveling up your characters outside battle is also more engaging and you have a lot more options at your fingertips to create bonds between your characters. And the characters are all stellar. I love the Blue Lion house and their interactions both on and off the battlefield. The recruitment system has also allowed me to nab the characters I like from other houses as well.

I’m starting off glowing about the game, but there are a few low points which I’ll also get to. As a heads up, this review won’t contain any major main story spoilers, but might contain minor support conversation spoilers.

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Review: Pikuniku

Before I begin, I’d like to say that this is being posted on January 31st, which means I have officially made it through the entire month of January with posting some sort of content on my blog on every weekday. That is an accomplishment I’m very proud of and nobody can take it away from me! Aha!

Now with that out of the way and before I get completely sucked into the thrall of Kingdom Hearts 3, I’d like to focus your attention on this wonderful indie platformer game that I got on the Switch called Pikuniku. Devolver Digital published it and I saw an ad for it via their Twitter earlier in the month. The short minute and a half ad was so charming that I knew I had to get it when it came out.

And I’m really glad I did. It’s quirky and simplistic but amazingly fun. I haven’t quite finished it yet, but from what I understand it’s a fairly short overall experience. But if you’re looking for a quick 3-4 hour game that has a lot of humor and heart I highly recommend this one.

Well, I guess I’m getting ahead of myself and spoiling my own review, but who cares! Pikuniku is great!

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Review: The Messenger

Last week I was on vacation in New York City and before I left I took advantage of the Black Friday eShop Sale. I wanted to make sure I had plenty of games on my Switch for entertainment while we were taking it easy. I added The Messenger and Valkyria Chronicles 4 to my library, in addition to having Pokemon Let’s Go, and I figured between the three that’d be enough to keep my attention.

It turned out I only needed to buy one game because The Messenger was all I touched the entire trip. I started it on the Monday train ride up and beat the last boss on the Saturday train ride back home. And let me tell you something: this little game kept my attention the whole time. I was never bored, frustrated, or wanting to switch it up with another game. Once this fun ninja platformer got its hooks in me it never let go.

This fun, amazing game released on PC and Switch at the very end of August – basically when I was avoiding starting or grabbing anything new in prep for the upcoming Spider-Man – so that’s why I didn’t play it when it released. But I’d heard good things about it so I thought I’d give it a try as a fun distraction during vacation down time. I was not expecting it to charm me and become one of my favorite games of the year.

So let’s dig a little deeper into why I loved the game in a full review – general spoilers for the game will follow:

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