On Friday the newest game by David Cage and Quantum Dream arrives – Detroit: Become Human. It’s a theoretically interesting game that explores three different perspectives in a futuristic sci-fi world where androids walk among humans. It will likely cover the usual sci-fi tropes of whether artificial beings are actually people and I can understand why people could be excited by this. Especially since the game boasts many different branching narrative paths including the possible deaths of all your characters.
I’m personally avoiding getting the game (at least for now) due to a multitude of reasons. First off, Quantic Dream is rumored to be a bit of an awful workplace. There’s been accusations of racist, sexist, and homophobic behavior from people in charge, along with unhealthy forced working conditions. David Cage himself is an egoist who is rumored to asked to be called “God” and “Sun King” by his employees. While Cage and the studio executives have denied this and sued the media for covering the story, these rumors came from several different sources and I’m giving them the benefit of the doubt, and thus my enthusiasm for giving Cage money is limited.
The other reason is that, well, the game I have played of his – Heavy Rain – sucks. When you break the game down, it’s just not a good game. I didn’t always have this opinion – in fact I raved about Heavy Rain after I finished my first playthrough of it. However as time has passed and I’ve looked back on the game, I’ve come to realize that the game itself is pretty terribly designed and a decent analysis of it can help unlock the so-called Sun King’s psyche.
(Spoilers for the entirety of Heavy Rain will follow – so if you haven’t played it and don’t want to be spoiled, don’t continue. Otherwise, read on.)