Review: Octopath Traveler

Octopath Traveler is a very interesting game. I was originally only going to talk a little bit about it in a more general sense instead of giving a full review but after playing it off and on for the last few weeks I suddenly realized I’d accumulated 50 or so hours of playtime in the game. At that point I felt the game deserved an actual review instead and so here we are.

Octopath Traveler is a game that tries to hearken back to the old-school SNES days of JRPGs where sprites and beautiful enemy artwork were abundant. Despite the older games it tries to emulate, Octopath has its own unique graphical style that isn’t just “trying to be retro.” It’s one of the more perfect blends of retro and modern designs, unlike say Undertale that was fully pixel art. Not to say Undertale’s graphics are bad, but Octopath’s blend of 2D and 3D makes its landscapes pop and the beautiful art stand out.

Before I go any further in my review, I’m going to go ahead and give a mild spoiler warning for what follows – I’ll talk about a few plot details and the endgame and postgame content while giving a thorough overview of the whole game. So if you want to be surprised by gameplay secrets and what-not be warned I will go in-depth on them. I will try to keep any story spoilers as vague as possible, though.

Now let’s continue.

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