My play timer on Assassin’s Creed Odyssey sits at around 25 hours right now. It’s not entirely accurate – I have a short attention span and will often be doing things on my computer at the same time – or sometimes I will leave the game running and forget about it until the PS4 auto-sleep modes after an hour. But I’ve definitely been playing for somewhere between 20 and 25 hours, which I estimate is about how long it took me to 100% Spider-Man on the PS4. Meanwhile in AC: Odyssey I’ve explored maybe a fourth of the map at most, the main plot of the game is only barely beginning to come into focus and I’m only level 20 out of a soft level cap of 50. (Spider-Man’s soft level cap was also 50 – in both games you can level past 50 but the rewards are minimal.)
Both are considered “open-world action” games that have an RPG element to them. Both have skill trees that you can upgrade and customize your play-style through. Assassin’s Creed has loot-drops and equipment to upgrade, along with a system of tracking mercenaries out to kill you and the ability to recruit people for your ship crew, while Spider-Man has gadgets to acquire and special suits and powers to unlock and upgrade. Spider-Man, however is a very story-focused game with a smaller overall map that allows for a high density of things to do in the playground you’re given, while AC: Odyssey gives you an extremely large map that is still dense with things to do, but is more focused on letting you explore and find those quests at your leisure.
So why is it that, even though the map is clearly larger and encouraging you to explore everywhere, getting anywhere in Assassin’s Creed is a chore? But in the smaller map of Spider-Man I had the most fun I’ve ever had getting from point A to point B?
Continue reading “Assassin’s Creed Odyssey’s Traversal Problem”