What I’ve Been Playing – August 2018

As September is upon us and the great rush of big fall releases starts, I figured it would be a good time to sit down and talk about what I’ve been playing during the month of August. I think I’ll start doing this as a monthly effort at the beginning of each new month in order to talk about games I’ve been playing that I haven’t had a chance to do a full review for. It’ll allow me to talk about more games instead of having to dedicate a full review to every game.

So what have I been playing in August? Well after rebuilding my PC and upgrading it so it can handle more recent games I’ve booted up XCOM 2 and started messing around with mods for it – including the official Long War 2 mod. I’ve also been playing Into the Breach and I dipped my toes into the PC Overwatch pool – having been playing strictly on the PS4 for the last two years. On my Switch I’ve been occupied with the new roguelike Dead Cells, and on my 3DS I’ve been played the rerelease of the JRPG Radiant Historia. Finally on PS4 I’ve finally started playing Life in Strange after swearing I’d get around to it for a while.

That’s the summary – so now let’s go into a bit more detail!

Continue reading “What I’ve Been Playing – August 2018”

TV Theory: Top 150 Episodes Discussion

Alright, so this is the follow-up to Wednesday’s list of my favorite 150 episodes. What follows is going to be me just discussing some of the episodes on the list. There will be minor and major spoilers of some episodes, although I tried to stay away from anything particularly important that might ruin the impact of the episode if you haven’t seen it – but on the other hand the fact that I’m highlighting these particular episodes may be a spoiler that important twists happen in them anyway. I’ve bolded the names of the episodes that I discuss as they come up in hopes to alleviate as much risk as possible. I tried my best but if I wanted to really discuss these episodes I had to include some spoilery information!

So without further ado, here’s part two of my top 150 episodes – the discussion!

Continue reading “TV Theory: Top 150 Episodes Discussion”

TV Theory: My Favorite 150 Episodes

In early 2012 I started an ambitious undertaking – I wanted to rank my favorite 100 episodes of television, much like how earlier this year I set out to list my 100 favorite video games (which I swear I’m going to finish by the end of the year…maybe). It was going to be very ambitious because I was originally going to go over each episode individually and talk about each one specifically.

I got through the listing 100 episodes part – except the list ballooned to 120 and I couldn’t bear to cut it down to just 100. And that’s about as far as I got. I never wrote up anything and the list just sat in a text file on my computer for the next six years.

Which brings me to this post: I recently unearthed the list and went over it, adding in some episodes of television I’ve seen in the six years since and reordering them since over time my opinions on certain episodes have changed (as opinions often do). I ended up with a list of 150 total episodes that I’m actually pretty happy with. Instead of trying to do a major write-up of each and every episode, instead what I’m going to do is just throw all 150 into this post, and then tomorrow I’m going to have a follow-up post where I discuss the list in general and talk about some specific episodes/shows.

So here’s a ranked order of my 150 favorite episodes of television – the name of the episode followed by the show. I might eventually edit in the season and episode number as well, but for now it’s just the show. And I’m just absolutely sure everyone will agree with me on every choice I made!

Continue reading “TV Theory: My Favorite 150 Episodes”

It’s Boring At The Top

This past NFL post-season when the playoffs reached the final 4 there were three teams who had never won a Super Bowl Championship – the Jacksonville Jaguars (go Jags!), Minnesota Vikings, and Philadelphia Eagles. The fourth team was the New England Patriots who have been to the Super Bowl 8 times in the last two decades and won 5 of them. Needless to say, the majority of people were rooting for a new team to win the Super Bowl while mostly only New England fans were hoping for the Patriots to win. Similarly in the first season of the Overwatch League, the New York Excelsior were the dominant team for the entire season and people quickly divided into two camps: the NYXL fans who wanted to see the team completely destroy the competition in the playoffs and win it all, and the people who weren’t fans who wanted to see an underdog topple the champions.

It’s an interesting phenomenon that exists – when people are on top of their game in a competitive sphere, they’re everywhere. And if you’re a fan of that person (or team, or group, or whatever) you can’t get enough of them. But if you’re not a diehard fan, you tend to gravitate towards anybody but them – and in some cases start developing outright animosity towards those so good that they’re constantly on top. When you practice and practice and practice, and get to be so good at something you’re probably on top of the world and your fans are right there with you – but you’ll likely have also accumulated a group of haters.

Which brings me to my point of this article: I hate being that good at anything, especially in regards to video games.

Continue reading “It’s Boring At The Top”

Review: Octopath Traveler

Octopath Traveler is a very interesting game. I was originally only going to talk a little bit about it in a more general sense instead of giving a full review but after playing it off and on for the last few weeks I suddenly realized I’d accumulated 50 or so hours of playtime in the game. At that point I felt the game deserved an actual review instead and so here we are.

Octopath Traveler is a game that tries to hearken back to the old-school SNES days of JRPGs where sprites and beautiful enemy artwork were abundant. Despite the older games it tries to emulate, Octopath has its own unique graphical style that isn’t just “trying to be retro.” It’s one of the more perfect blends of retro and modern designs, unlike say Undertale that was fully pixel art. Not to say Undertale’s graphics are bad, but Octopath’s blend of 2D and 3D makes its landscapes pop and the beautiful art stand out.

Before I go any further in my review, I’m going to go ahead and give a mild spoiler warning for what follows – I’ll talk about a few plot details and the endgame and postgame content while giving a thorough overview of the whole game. So if you want to be surprised by gameplay secrets and what-not be warned I will go in-depth on them. I will try to keep any story spoilers as vague as possible, though.

Now let’s continue.

Continue reading “Review: Octopath Traveler”

Movie Theory: The Hero Moment

I saw Ant-Man and The Wasp this weekend and while I thoroughly enjoyed the movie there was something that bugged me about it. Both of Ant-Man’s movies have been devoid of a particular trait. The first Ant-Man was an origin story combined with a heist movie, and this one was a comedy wrapped in an “on-the-run” scenario. Both stories were great for the character but because of the set-up Ant-Man (and Wasp as well) didn’t ever interact with the general public. As such neither of the main superheroes in these movies ever got a “hero moment.”

So what do I mean by hero moment? Well, one of the reasons that people love superheroes is that they are people who can do what normal people can’t: they use their superpowers to do good and save people that need to be saved. Unfortunately, as superhero blockbusters have gotten more and more commonplace the focus has been on impressive CGI battles with supervillains and a certain amount of power creep (aka the next threat always has to be stronger than the last) ends up affecting all the new heroes and their sequels.

Because of the visual nature of movies and the blockbuster frenzy of Hollywood, directors and writers have tended to drift away from part of what draws me (and others) to superheroes in the first place. They rely on spectacle over substance. When the heroes are “saving” people it’s often en masse from a world-ending threat instead of a smaller, more intimate display of heroics. In both the first Avengers and Age of Ultron, we get to see all the heroes team up and save a city (New York and Sokovia respectively) and we see them rescuing civilians, but it’s a part of a larger climax that dulls our perception of the heroism in favor of flashy battles and witty one-liners. We’re even briefly given a death toll in Captain America: Civil War for both battles to try and add more gravitas to the situations, but a number as a statistic on the screen does little to evoke any sort of emotional impact on the viewer.

I’m going to go over a few of my favorite hero moments from some recent superhero movies and try to explain why I consider them emotionally impactful (and usually my favorite scene from the movie they’re from) as compared to their respective climaxes. Minor spoilers will follow, obviously. All scenes will be linked to on YouTube for your viewing pleasure in case you haven’t seen them or forgotten them.

Continue reading “Movie Theory: The Hero Moment”

E3 Breakdown Part 2: The Games

Hello and welcome to part 2 of my E3 extravaganza! I’m only a month late, which isn’t too bad, right? I apologize for the lateness of this continuation – I was very busy after coming back from E3 since I ended up moving into a new place recently so I just didn’t have the time and energy to sit down and finish my write-up until now. But here we are!

In this blog post I’m going to discuss all the games that I got to play at E3. I know I said I would also discuss what I was looking forward to after the E3 conferences as well, but the write-ups for all of the games I played went on for a little longer than I initially expected so I’m only going to be talking about the demos I played for now. I may do a part 3 about the E3 conferences, but I have other more timely topics I’d like to talk about first so we’ll see if I get to it.

So here we go! Let’s talk about some games!

Continue reading “E3 Breakdown Part 2: The Games”

E3 Breakdown Part 1: The Expo

Last week I went to E3 (the Electronic Entertainment Expo) for the first time. A lot of people in the gaming world associate E3 with the developers’ press conferences and that’s what sticks it people’s minds: trailers and gameplay for new games, release dates being announced, etc. The press conferences happen before the actual expo, though – this year there were press conferences on Saturday, Sunday, and Monday (along with Nintendo’s on Tuesday morning) before the expo itself opened to press Tuesday morning and then to the public who had bought tickets Tuesday afternoon. Tuesday through Thursday both media and enthusiasts were able to wander the halls of the LA Convention Center and play all the hottest upcoming video games.

This hasn’t always been the case, though. In fact, up until last year, E3 was a media-only event. 2017 was the first time that people who weren’t a part of gaming press or associated with the industry were allowed to attend the expo. There’s was an experiment in 2016 called “E3 Live” which was a separate event – the public could attend (for free) a separate event where games were available to play, but the main E3 was still closed off from them.

As a person who has followed the E3 press conferences for many years and has also attended some other different conventions related to gaming (including MAGFest, RTX Austin, and PAX West) I felt like it would be fun to actually attend E3 this year and write about it. After all, who knows whether they will keep E3 open to the public in the future. So for this first article, I will be discussing the E3 event itself and how it felt to be on the floor. I will post a second part later this week that talks about the games specifically that I played along with other trailers I’m excited for.

Continue reading “E3 Breakdown Part 1: The Expo”

Movie Theory: The Lowest of Star Wars Fans

So if you hadn’t heard in the news today, Kelly Marie Tran deleted her Instagram account because of months of targeted harassment due to her playing Rose in The Last Jedi. The main rage impetus behind her harassment was the fact that Rose as a character was viewed as awful and in general many people didn’t like her plotline or her existence in the movie. Of course, rabid jerks continued the harassment well after all The Last Jedi hot takes were over for a multitude of reasons – she was Asian, she wasn’t the usual Hollywood conventionally attractive female, she was in a movie they disliked. You know, all very normal things to harass somebody for months on end about.

This isn’t the first time that Star Wars fans have made a person’s life miserable after the movie came out. Jake Lloyd was harassed after he played a ten-year old Anakin Skywalker and shattered high brow nerd’s views on Darth Vader. Hayden Christensen has been mocked eternally for his role as Anakin as well. The actor who played Jar Jar received a ton of backlash from fans despite the character intending to appeal to children. In 2016 Daisy Ridley also deleted her Instagram account – while this wasn’t specifically about Star Wars, but rather her anti-gun violence stance, she was still harassed online for it. Rian Johnson, the director of The Last Jedi, has gotten tons of vitriol over Twitter. I’ve seen tweets of people threatening to kill Kathleen Kennedy – the current president of Lucasfilm. Alden Ehrenreich doesn’t even have a social media presence so we don’t really know how people would have directly treated him for being cast as Han Solo, but considering the lead-up to the release of the movie there’s a good chance he might have been targeted as well.

While a lot of people get very animated about things that they love, fans of Star Wars sometimes feel like they are on another level. The reactions to all of the recent Star Wars movies have been divisive at best and outright lunacy at worst. The Last Jedi, months after release, still gets people angry if it’s mentioned as a good movie. Discussion about Kelly Marie Tran’s harassment today was often prefaced by “Well, I hated her character, but-” as if disliking her character was an important point to add to the discussion of her targeted online abuse.

So what is it about Star Wars in particular that drives fans to total insanity when new stuff comes out for it? Why is it that nobody appreciates new Star Wars and the original trilogy has to be preserved as some holy relic of cinema?

Continue reading “Movie Theory: The Lowest of Star Wars Fans”

Heavy Rain Is Bad

On Friday the newest game by David Cage and Quantum Dream arrives – Detroit: Become Human. It’s a theoretically interesting game that explores three different perspectives in a futuristic sci-fi world where androids walk among humans. It will likely cover the usual sci-fi tropes of whether artificial beings are actually people and I can understand why people could be excited by this. Especially since the game boasts many different branching narrative paths including the possible deaths of all your characters.

I’m personally avoiding getting the game (at least for now) due to a multitude of reasons. First off, Quantic Dream is rumored to be a bit of an awful workplace. There’s been accusations of racist, sexist, and homophobic behavior from people in charge, along with unhealthy forced working conditions. David Cage himself is an egoist who is rumored to asked to be called “God” and “Sun King” by his employees. While Cage and the studio executives have denied this and sued the media for covering the story, these rumors came from several different sources and I’m giving them the benefit of the doubt, and thus my enthusiasm for giving Cage money is limited.

The other reason is that, well, the game I have played of his – Heavy Rain – sucks. When you break the game down, it’s just not a good game. I didn’t always have this opinion – in fact I raved about Heavy Rain after I finished my first playthrough of it. However as time has passed and I’ve looked back on the game, I’ve come to realize that the game itself is pretty terribly designed and a decent analysis of it can help unlock the so-called Sun King’s psyche.

(Spoilers for the entirety of Heavy Rain will follow – so if you haven’t played it and don’t want to be spoiled, don’t continue. Otherwise, read on.)

Continue reading “Heavy Rain Is Bad”