It’s Boring At The Top

This past NFL post-season when the playoffs reached the final 4 there were three teams who had never won a Super Bowl Championship – the Jacksonville Jaguars (go Jags!), Minnesota Vikings, and Philadelphia Eagles. The fourth team was the New England Patriots who have been to the Super Bowl 8 times in the last two decades and won 5 of them. Needless to say, the majority of people were rooting for a new team to win the Super Bowl while mostly only New England fans were hoping for the Patriots to win. Similarly in the first season of the Overwatch League, the New York Excelsior were the dominant team for the entire season and people quickly divided into two camps: the NYXL fans who wanted to see the team completely destroy the competition in the playoffs and win it all, and the people who weren’t fans who wanted to see an underdog topple the champions.

It’s an interesting phenomenon that exists – when people are on top of their game in a competitive sphere, they’re everywhere. And if you’re a fan of that person (or team, or group, or whatever) you can’t get enough of them. But if you’re not a diehard fan, you tend to gravitate towards anybody but them – and in some cases start developing outright animosity towards those so good that they’re constantly on top. When you practice and practice and practice, and get to be so good at something you’re probably on top of the world and your fans are right there with you – but you’ll likely have also accumulated a group of haters.

Which brings me to my point of this article: I hate being that good at anything, especially in regards to video games.

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Overwatch League Has a Maturity Problem

We’re now officially past the halfway point of the first season of Overwatch League. Clear leaders have emerged (the New York Excelsior who have the best record in the league by far), there’s underdogs (the Shanghai Dragons who have yet to win a match) there’s general favorites (the Houston Outlaws, much to my chagrin) and there’s the teams with drama that make the non-game days exciting (both the Dallas Fuel and Los Angeles Valiant). Blizzard has really been pushing their premier eSports league and while the OWL is definitely suffering growing pains, it’s slowly but surely been on a decent course to a more mainstream popularity.

Unfortunately, this weekend a huge accusation and bombshell dropped. Namely DreamKazper, one of the star players of the Boston Uprising, has been accused of knowingly sending message of a sexual nature to at least one underage fan – but possibly multiple girls.

Action has already been taken by his team – the Uprising has terminated his contract already (in under 24 hours). It seems like other members of the Overwatch League and OW pro scene have been instructed to keep quiet about anything else as the matter is investigated by actual police and what-not – this is thanks to a now-deleted tweet by one of the OWL broadcasters who said as much, but now that it’s deleted even just acknowledging that may have been deemed too much sharing.

But DreamKazper’s contract termination and (assumed) expulsion from the Overwatch League brings up a bigger question about the maturity of the Overwatch League and whether it’s really ready for the big time – both in its players and how the general league functions.

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Apology Not Accepted: The Internet’s Judgment is Final

Last Thursday night, the Dallas Fuel played the Houston Outlaws in the Overwatch League. Going into the match, it was expected that the Dallas Fuel would destroy the Houston Outlaws because the Fuel was considered to be one of the better Western teams in the league and near the top in talent. The Outlaws then ended up crushing the Fuel 4-0 and it looked really, really bad for Fuel. There was no communication, a lot of bad playing, and just in general they did not look like a top tier team.

That night after the match Felix Lengyel aka xQc – a tank player for Dallas who didn’t even play in this particular match – got on his Twitch stream (which he has thousand of follower for and is one of the more notorious and/or popular Overwatch streamers) and insulted the main tank player for the Houston Outlaws, Austin Wilmot aka Muma. Muma is openly gay, and xQc’s insult was homophobic in nature. You can see the clip of xQc’s comment here. (Warning: Graphic language in this clip.)

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EEEEEEEEEEE! Sports.

The Overwatch League started this past week and it’s kind of a big deal. It’s the first real push to make e-sports into a viable, watchable event in the same vein as regular sports. Normally e-sports are focused around tournaments – a company or organization sponsors a particular team who will work together and compete in tournaments across the globe all year for money and prizes. One organization can sponsor teams for multiple different games – Cloud 9, for example, sponsors teams in Rocket League, Dota 2, Counter-Strike, and Overwatch among others. In certain genres, though, there aren’t teams and it’s just individual players who play at all the tournaments that are hosted at different conventions. Fighting games are a specific example – for tournaments like EVO it’s all individuals who are competing for the prize money.

Overwatch League is an attempt by Activision Blizzard to make e-sports more than just single tournaments that happen across the year. They’re specifically using the popularity of Overwatch as the game to launch their bid into a possible multi-billion dollar sports league that will generate revenue through thousands of fans watching the games. Like regular sports teams, the teams competing in the Overwatch League are based out of particular cities so there are “home” and “away” teams just like other sports. There are owners of teams who are forking up the cash to get the team in the league – Robert Kraft, the owner of the New England Patriots, is the owner of the Boston Uprising team in the Overwatch League. If that doesn’t make you realize how big a deal this is and just what Activision Blizzard is attempting to accomplish with the Overwatch League, I don’t know what will.

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Overwatch’s Failure at Casual Competitiveness

I briefly touched on the new mobile game South Park: Phone Destroyer in the first post I did for this blog. Since then I’ve put a lot more time into it and I’m actually enjoying playing it a lot. The game itself is a weird tower defense/RPG/beat-’em-up/card collecting hybrid where you, as the New Kid, have a deck of cards that you use with your phone to summon other South Park denizens. Collecting cards and upgrade items allows you to make your cards stronger like an RPG, and the main campaign is a side-scrolling beat-’em up where the cards you summon automatically attack enemies on-screen. If you, as the New Kid, die from enemies on screen, the level ends a la tower defense – but as long as you’re alive you can keep summoning your cards over and over ad nauseum to complete the level. It’s surprisingly fun and engaging for a free-to-play mobile game as one person observing me play it actually said “wow, that looks like it needs attention like an actual game and not a phone game.”

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